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Overall, this game would have been better if they had more time to develop the story and execution of it. It might be too long for some but I love it. (still needs some patches to nerf some OP weapons like all FPS games.) Being able to place spawn points are back like KZ2 and the balancing is almost perfect. Unlike other shooters, (COD I'm looking at you) the shooting felt outstanding. The only saving grace were the gun play, graphics and multi-player which was all Killzone at it's finest. Other notable downfalls were the free-fall sections and a lack of clear objectives or instructions.
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Instead of something more interesting like the end credit mission, they went for the "traditional" "Boss" fight and wave after waves of enemies like this was made back in the 90s. It didn't feel like they had the time to flush things out. Guerrilla should ask Sony if they could have Naughty Dog look over their scrip, directing and editing for their next entry.Īs for the game play the beginning started off strong, aside form the bad writing, but near the end, the last third of the campaign felt like they just couldn't come up with anything interesting. It did look like the actors playing Sinclare and Echo were really trying to do their best but the material really let them down.
#Killzone shadow fall review gamespot movie
The protagonist's voice acting was dry, the plot heavy handed and the overall plot execution was a B movie at best. The story had great potential to move the franchise into a new direction but the execution was lacking a strong narrative and virtually no character development. 5 option so I rounded up and gave it an 8. For those who care about scores, I'd give the campaign a high 6 to a low 7. Here is a clear example of a rushed launch title. By dok_dx | Review Date: December 5, 2013